Lightning Blade
Spell Equip

Lightning Blade

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Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
47± 8/ 100
Power Score
Intrinsic 46
Deck 47

Lightning Blade — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 47 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Lightning Blade is a one-copy Warrior-only Equip Spell: it adds 800 ATK to a Warrior-type monster and gives all WATER monsters -500 ATK. Its score comes from a clean, cheap, low-restriction body that is played in 13 sampled decks across 9 archetypes, not from its ATK gain or its debuff. It does not convert a card into board or advantage on its own, and it depends on a live Warrior, so the score stays in the middle band. High-stat outcomes earn nothing here; the score reflects only how reliably a Warrior-side equip turns into value.

Axis scores

Axis Score Evidence
Accessibility 45 Needs a live Warrior-type monster on the field before it can equip; no searcher or recursion in the evidence, so access depends on the hand and board (inferred).
Combo & Conversion 40 Only converts a Warrior already on board into +800 ATK; no recorded combo boards exist, so conversion is text-only inference.
Resource Economy 25 A single -1 card that gives no card advantage and no refuel; it only adds stats while equipped (verified).
Effect & Interaction 35 The WATER -500 ATK clause is soft, situational interaction with no negation or removal (verified).
Material Utility 15 An Equip Spell cannot be used as material, so the material axis is near zero (verified).
Resilience & Flexibility 35 Falls off when the equipped Warrior leaves the field and needs a Warrior target every time (inferred).
Deck-Building Efficiency 75 Runs at 1 copy in 10 of 13 decks (avg 1.46 copies), with no garnet or self-lock clause (observed, verified).

Calculation

Weight profile: Utility / no clear role (default); Board breaker considered as secondary but not blended. Intrinsic ≈ 46, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • +800 ATK to a Warrior-type monster (verified from text)
  • Cheap single-copy slot with no garnet or lock clause (verified from text, observed in decks)
  • Appears across 9 archetypes and 5 gameplay types, so it is not tied to one home (observed)
  • Co-plays with Monster Reborn in 46% of sampled decks (observed)

Weaknesses

  • Equip target is restricted to Warrior-type monsters (verified from text)
  • Stat gain is lost when the equipped monster leaves the field (inferred)
  • WATER debuff is situational and does not affect non-WATER boards (verified from text)
  • No recorded combo or guide evidence of its real impact (data gap)

Counters / choke points

  • Removal or banishing of the equipped Warrior, which strips the equip (inferred)

Best use

Utility ATK boost; situational WATER debuff. Decks: Warrior-based decks running a single copy, Decks that already run Monster Reborn or Gilford the Lightning. Suggested copies: 1.

Evidence & gaps

  • Verified: Equip only to a Warrior-Type monster; gains 800 ATK (card text); All WATER monsters lose 500 ATK (card text); Equip Spell, no material use (card type)
  • Observed: 13 sampled decks, 9 distinct archetypes, avg 1.46 copies per deck (decks_evidence); Monster Reborn co-occurs in 6 of 13 decks (decks_evidence)
  • Inferred: Access depends on having a Warrior on board and in hand (no searcher evidence); Equip is lost when the monster leaves the field
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)











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